Psychronic Rave Lighting Plugin (MZ)
PSYCHRONIC_RaveLighting.js is a free, public domain (CC0) lighting system plugin for RPG Maker MZ designed to empower creators with an unprecedented level of flexibility and immersion in lighting. Whether you’re crafting a tense dungeon, a cozy inn, or a celestial stage at dusk, or a virtual rave in 2d form, this plugin provides a dynamic and visually stunning atmosphere through its rich palette of customizable lights.
What sets PSYCHRONIC_RaveLighting.js apart?
- Versatile Light Types: From gentle flickering candles to swirling beams of color and intense, pulsating neon glows—each event can host an array of unique light effects.
- Custom Multi-Lights: Define “custom light types” that blend multiple base lights into a single effect, bringing extraordinary control and complexity to your lighting design. Your events can now glow, flicker, beam, and phase simultaneously in one combined fixture.
- Additive & Realistic Illumination: Enjoy lighting that integrates smoothly into your game’s scene. Using a specialized “destination-out” tint layering, lights gracefully blend and carve out vivid halos against your map’s darkness. The result is natural, warm illumination that elevates atmosphere beyond the usual fare.
- Targeted & Tracking Lights: Flashlights and beams can track the player or specified events in real-time, responding dynamically to character movement and direction—perfect for suspenseful chases or spotlight moments on stage.
- Endlessly Configurable Parameters: Fine-tune light radius, hue, animation speed, offsets, and more. Balance artistic flair with performance considerations by adjusting the darkness gamma or increasing the light buffer range, ensuring your scenes run smoothly on various platforms.
Open Source & Public Domain: PSYCHRONIC_RaveLighting.js is released under CC0, meaning you can use, modify, and distribute it without any legal strings attached. While we appreciate credit if you’re inclined, it’s not required. This is a community-driven project aimed at fostering creativity and innovation.
A Work in Progress & Community Involvement: We acknowledge that there may still be occasional bugs or features ready for improvement. We welcome your feedback, suggestions, ideas and code contributions. Let’s collaborate to refine and extend this lighting system together, evolving it into a staple tool for the RPG Maker community.
Developed with AI Assistance: This plugin’s code was partially developed with the help of artificial intelligence—specifically, ChatGPT-01. We hope that this hybrid of human design direction mixed with AI-guided innovation will help brighten your worlds and spark new ideas in your game development journey.
Status | Released |
Category | Assets |
Rating | Rated 1.0 out of 5 stars (1 total ratings) |
Author | Psychronic |
Made with | RPG Maker |
Tags | additive, dynamic, free, lighting, Open Source, plugin, rave, RPG Maker, RPG Maker MZ, special-effects |
Links | Steam |
Download
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Comments
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Seemed interesting until I saw the ChatGPT. Skipping this now.
It's a plugin that performs a function. If it does the job, it doesn't matter that I used AI to help make it. It's got good performance, with lots of lights, that's all that matters in my view.
Using AI is kind of like using a calculator. Sure if you're really good at math in your head, you might not need a calculator, but not everybody falls into that category.
Just like that, I'm not the best at coding, but I have a clear logical vision of what I want to build and see, and I provide clear instructions to the AI which then produces a good plugin, with some manual intervention from myself to steer it in the right direction (I can read code better than I can write it). I saw a lot of lag from the other lighting plugins out there after only a few lights on weaker systems and I thought I could throw my hat into the ring.
But yeah everybody has a different opinion about AI use, etc. I think that AI will become less taboo over time, it's already happening. I guess all that I ask is judge the plugin on it's own merits, not the tools I used to make it.
I’m going to start a project in MZ and I thought about using this plugin for lighting, but I couldn’t set a light for the player, is it possible?
It's been a few months since I looked at this, but I think that event 0 is the player, so if you center something on event 0 it will end up being the player. If that doesn't work though, let me know, I'll take a look at it and figure out a way forward to help.
It wasn’t possible, there is a block for the ID not to be less than 1. Anyway, the player is not in the map’s event list, I don’t think it would work. When plugins use it in the player, it is usually -1, but if I’m not mistaken, in the plugins they manipulate the Game_Player and when it is greater than 0 the Game_Event.
Awesome, I also develop a sci-fi game, but I do it as a hobby. At first I thought the colors of your games were strange, but after watching this demo I see that it’s really good! Congratulations! Do you know if it works on RMMV?
This plugin is in MZ. Next version of my game is going to be MZ. Previous versions of my game were in MV, and I used Nova Lighting Plugin for that (similar plugin without much lag, but I added some extra features to mine).
How many lights can a map handle before crashing?
It doesn't crash, it just will start to slow down depending on your system. I tested the extreme with the Rave Dance Floor. Tested normal conditions outside the Rave Room, on really slow hardware, and it ran pretty well for the most part.
AMAZING !!
Glad you like it. I'm sure there's some additions that could make it even better as well!